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glClearColor(1.0,1.0,1.0,0); // white >… - Eldoran: Shattered Images
Huh?
sir_eldoran
sir_eldoran
glClearColor(1.0,1.0,1.0,0); // white
>
glClearColor(0.5,0.8,0.6,0); // white

...

glClearColor(0.5,0.8,0.6,0); // not white
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